| HOME | SEARCH | ABOUT | CONTACT | PRIVACY POLICY | SUBMIT |

| CALL OF DUTY 4 | CALL OF DUTY 2 | CALL OF DUTY 5 | TEAM FORTRESS 2 | CALL OF DUTY BLACK OPS |

Welcome to GameCom, world's biggest commands database !











Call of Duty 4 Commands  > Hud elements  > cg_drawLagometer   Call of Duty 4 icon   Call of Duty 2 icon   Call of Duty 5 icon


cg_drawLagometer

How the lagometer works

Top line

Blue: Frames are being rendered in time with the world updates.your fps. the faster it flows the higher your fps is. you want it to be as thin as possible, the spikier it is due to FPS lag
Yellow: Gameworld updates are not being displayed and are being dropped.lag spikes, mostly due to server lag, or FPS lag. Bottom line

Green: Packets are being received okay. its your ping. the thinner the less ping you have, it will be like a mountain range, spikes = ping spikes.


Yellow: Capping is causing your client to reject packets.If these are happening something is wrong with your internet (viruses etc) or the server.
Red: The packets are being lost. This is due to you having a bad connection to the server.

Submited on October 23, 2011, 7:35 pm
Tags: draw, lagometer, lag, connection, packets
View count: 2396

Comments




Related commands

How to change FPS position in Call of Duty 4 - cg_debugCornerInfoOffset
How to disable 2D / Text elements in Call of Duty 4 - cg_draw2d
How to hide hold shift to steady text in Call of duty 4 - cg_drawBreathHint
How to draw debugging information for materials in Call of Duty 4 - cg_drawMaterial
How to enable/disable team chat only Call of Duty 4 - cg_teamChatsOnly
How to make killfeed stay longer in Call of Duty 4 - con_gamemsgwindow0msgtime
How to change the You Killed Position in Call of Duty 4 - promod_centermessage_position